Dual 2,440×2,480 OLED Panels — 120Hz HDR, 115° FOV, 35% Resolution Boost Over PS VR2
Next-generation dual OLED displays with 2,440×2,480 pixels per eye at 120Hz with HDR — a 35% resolution increase over PS VR2. Deeper blacks, richer colors, and a wider 115° field of view heighten immersion in Gran Turismo 7, Resident Evil, and Horizon VR titles.
Eye Tracking 2.0 with Foveated Rendering — GPU Performance Where You're Looking
Six integrated cameras handle inside-out tracking — no base stations or external cameras needed. Eye Tracking 2.0 with foveated rendering dynamically allocates GPU resources exactly where your eyes are focused, boosting effective resolution and frame rates in supported titles.
PS VR3 Sense Controllers — Adaptive Triggers & Finger Touch Detection
New Sense controllers with adaptive triggers (matching DualSense Edge's 3-position stops) and capacitive finger touch detection for natural gestures — pick up objects by closing your hand, point with your index finger. Feel virtual textures through haptic feedback in both the controllers and headset.
Single USB-C Cable | PS5 + PC Compatible | Cinematic Mode
A single thin, lightweight USB-C cable connects directly to PS5 (and PC with the optional adapter). Headset haptic feedback adds physical sensation to in-game events. Cinematic Mode renders non-VR content and flat games on a giant virtual screen at 1080p HDR up to 120Hz.
| Connectivity | |
| Console | Single thin USB-C cable to PS5 — no breakout box |
| PC | Optional PC adapter for SteamVR library access |
| Physical | |
| Weight | ~560g |
| Cable Length | 4.5m USB-C — thin, lightweight, tangle-resistant |
| Adjustments | IPD wheel, lens distance adjustment, headband dial |
| Display | |
| Refresh Rate | 120Hz with HDR |
| Technology | Dual OLED — 35% resolution boost over PS VR2 |
| Per Eye | 2,440×2,480 pixels |
| Field of View | 115° horizontal |
| Audio | |
| Speakers | Integrated over-ear headphones — Tempest 3D AudioTech, spatial surround |
| Controllers | |
| Sense Controllers | Adaptive triggers (3-position stops) + finger touch detection + haptic feedback |
| Gestures | Point with index finger, close hand to grab, natural gestures recognized without button presses |
| Haptics | |
| Headset | Headset haptic feedback — feel the rumble of an explosion, the thud of a collision |
| Tracking | |
| Type | Inside-out — 6 integrated cameras, no base stations required |
| Eye Tracking 2.0 | Foveated rendering — GPU focuses resources exactly where you look, boosting effective resolution and frame rate |
| Content | |
| Exclusives | PS VR3 exclusive titles + backward compatible with PS VR2 library |
| Cinematic Mode | Non-VR content on giant virtual screen — 1080p, HDR, up to 120Hz |


